Team Name: The Duodes
Team Members:
Julian Edbert Hartono (e1471252@u.nus.edu, 8058 9829, Telegram: Jeilleei)
Rayhan Satrio Adi Nurdjaman (rayhan.nurdjaman@u.nus.edu, 9391 6104, Telegram: @satiniize)
Materials : https://drive.google.com/drive/folders/1TxS-_D80w36BiQq49wK2wLIQ1m4w9SY5
Dear Mr. Dai @"Dai Tianle"
We're Julian and Rayhan, a pair of year 1's who are interested in game dev, and we would love to have you as our Orbital mentor.
We call ourselves the Duodes, and our current project is a 3D first-person puzzle game that takes conceptual inspiration from portal but with a twist.
Instead of portals, the core mechanic revolves around Electromagnetic theory and engineering - involving concepts such as charges, fields, and circuitry. The player will have to navigate puzzles scattered throughout the various levels, facing obstacles such as Electric fields that push objects away, magnetic fields that make objects spin, and circuitry hooked up to various mechanisms throughout the game. To assist the player navigate these puzzles, the fictional Gauss Chamber corporation provides players with an Electron Gun - a non-lethal device which has the capabilities of charging, picking up, and throwing objects - and a standard issue VISOR, allowing our players to see these electric and magnetic fields. Gauss Chamber is set in a future where complex household tech is too tiny or dangerous to repair conventionally, so society sends in shrunken technicians to fix things from the inside. Each level takes place inside a different malfunctioning appliance - radios, toasters, toys - with puzzles designed around physically-accurate field interactions.
We see that one of your interests is game development and that you're a part time game developer. Your mix of talents really resonated with us, as year 1's who also love working on video games but not necessarily as our main focuses. We’re building this game from scratch in Godot and designing every interaction system to behave as closely as possible to actual E&M theory, all the more reason why we’d love to have you as our mentor. Whether it’s helping us think through game feel, level design, or just giving feedback on how to make technically-complex mechanics more intuitive to players, we believe that your experience in the field could really guide us well.
We hope that you consider us, and are looking forward to hearing your thoughts!
Best regards,
Julian Edbert Hartono
Rayhan Satrio Adi Nurdjaman