[ID-3] Dai Tianle

Started by Zhao Jin
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Zhao Jin

For more information about @"Dai Tianle", please refer to https://soc-n.us/orbital25-mentorship (Search for "ID-3")

If you would like to be mentored by him, please add a reply below, with the following details:

Your particulars: Team name + Student name + Contact method (Email and other messaging tools)
Your materials: Proposal + Poster + Video
A personalized message: (e.g., why should the mentor pick your team?)

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Chua Kai Jie Emerson

Team Name: NutriNexus
Team Members:
Chua Kai Jie, Emerson (e1366556@u.nus.edu, 9836 1697, Telegram: @chuakaijies)
Marcus Ng Zheng Han (e1406414@u.nus.edu, 9132 6770, Telegram: @Imnotbright)
Link to Google Drive containing materials (Poster, Video, Proposal):
https://drive.google.com/drive/folders/1zTY3nRiDwa4zJAKSQO7eUgMo_IZBJxQQ

Dear Mr Dai Tianle @"Dai Tianle" ,
NutriNexus is a health wellness application inspired by Strava and Forest, where users get to adopt healthier lifestyles through a gamified points system. Points are awarded from walking more and making healthier food choices, which they can then use to customise their avatars and gardens. Beyond personal goals, we strive to foster an encouraging community, where users can interact with each other’s avatars and visit each other’s garden.

Why choose us?
We are highly motivated individuals who want to do our best in making our application successful. Despite us not having much previous experience, we are eager to learn and willing to invest our time in this meaningful project and we believe your mentorship could be pivotal in helping us achieve that goal.
We would be incredibly grateful for the opportunity to learn from you and refine our application under your mentorship. Hope you can consider our request. Thank you for your time and we look forward to the possibility of working together.

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Keiran Kam

Team Name: Team One
Team Members:
1) Kavish Sathia @kavishsa kavishwer2301@gmail.com kavishwer@u.nus.edu
2) Keiran Kam @jkqwjkenkjsa keirankam@gmail.com keirankam@u.nus.edu

Materials: https://drive.google.com/drive/folders/1uI9ZG2PaEkjWtFzH5s04V6Y_Q5rX9oW9
Message: Hey Mr Tianle @"Dai Tianle" ,

When we were looking through the list of mentors, we noticed that your expertise is exactly what we needed. What we're planning to build is a multiplayer rogue-lite game that incorporates an entity component system on the backend as well as agentic behaviour for NPCs. Since you have vast experience in both of these fields (you worked on turbo.computer and are currently working at an AI startup), we believe that we will benefit from being mentored by you.

We are building our own multiplayer backend instead of relying on prefab solutions so that we could learn more about scalable architecture, system design as well as the intricacies of real-time communication. We are using Golang for our backend for its concurrency model (Rust could've been a better choice, but we're unfamiliar with the borrow checker), but we are eager to learn from and adapt any techniques or architectural insights that you have developed for turbo.computer. We're especially interested in innovations around syncing states efficiently, managing the lifecycle of a match (game match), and also fault tolerance at scale.

We believe your mentorship could accelerate our growth, not just in technical execution, but in how we think about scalability, systems architecture and making principled trade-offs in design.

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Julian Edbert Hartono

Team Name: The Duodes
Team Members:
Julian Edbert Hartono (e1471252@u.nus.edu, 8058 9829, Telegram: Jeilleei)
Rayhan Satrio Adi Nurdjaman (rayhan.nurdjaman@u.nus.edu, 9391 6104, Telegram: @satiniize)

Materials : https://drive.google.com/drive/folders/1TxS-_D80w36BiQq49wK2wLIQ1m4w9SY5

Dear Mr. Dai @"Dai Tianle"
We're Julian and Rayhan, a pair of year 1's who are interested in game dev, and we would love to have you as our Orbital mentor.

We call ourselves the Duodes, and our current project is a 3D first-person puzzle game that takes conceptual inspiration from portal but with a twist.

Instead of portals, the core mechanic revolves around Electromagnetic theory and engineering - involving concepts such as charges, fields, and circuitry. The player will have to navigate puzzles scattered throughout the various levels, facing obstacles such as Electric fields that push objects away, magnetic fields that make objects spin, and circuitry hooked up to various mechanisms throughout the game. To assist the player navigate these puzzles, the fictional Gauss Chamber corporation provides players with an Electron Gun - a non-lethal device which has the capabilities of charging, picking up, and throwing objects - and a standard issue VISOR, allowing our players to see these electric and magnetic fields. Gauss Chamber is set in a future where complex household tech is too tiny or dangerous to repair conventionally, so society sends in shrunken technicians to fix things from the inside. Each level takes place inside a different malfunctioning appliance - radios, toasters, toys - with puzzles designed around physically-accurate field interactions.

We see that one of your interests is game development and that you're a part time game developer. Your mix of talents really resonated with us, as year 1's who also love working on video games but not necessarily as our main focuses. We’re building this game from scratch in Godot and designing every interaction system to behave as closely as possible to actual E&M theory, all the more reason why we’d love to have you as our mentor. Whether it’s helping us think through game feel, level design, or just giving feedback on how to make technically-complex mechanics more intuitive to players, we believe that your experience in the field could really guide us well.

We hope that you consider us, and are looking forward to hearing your thoughts!
Best regards,
Julian Edbert Hartono
Rayhan Satrio Adi Nurdjaman

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Sean Ow Zhan Rong

Hi Mr. Dai,

We’re Jie Yang and Sean — two Year 1 NUS Computer Science students passionate about music and technology, which led us to form Code & Chords. Our project, Guitar Story, is a space-themed, AI-powered guitar learning tool that helps players see music theory in action as they play.

We believe computer science is more than just code — it’s a tool to solve real-world problems. And for us, music isn’t just a hobby — it’s something deeply personal. This project is our way of blending both worlds to create something meaningful, not just for ourselves, but for musicians everywhere.
After struggling with rigid apps and endless YouTube tutorials that offer little real-time feedback, we asked ourselves:

What if learning guitar felt more like a personalised adventure game — complete with missions, live scale overlays, and interactive feedback?

With Guitar Story, users can:
• Detect fretboards in real time using OpenCV + Roboflow
• Overlay dynamic scale patterns and guitar tabs
• Get feedback and tackle progression challenges — one riff at a time

We’re aiming for Artemis level, and we’re looking for a mentor who can help us navigate real-time system design, AI tuning, and user-centred feedback loops. Your expertise in Game Development/LLM would be incredibly valuable in helping us bring this vision to life.

🪐 Explore our mission assets (Poster, Video, Proposal, PoC):
https://drive.google.com/drive/folders/1M-Dlxd4NDmNHpg_SDWQ2UZqrX0xbAhlY

🛰️ Comm Link:
• Jieyang – e1408891@u.nus.edu / Telegram: @jyricong
• Sean – e1399096@u.nus.edu / Telegram: @seanthesheeppp

🚀 Ready for takeoff?
We’d be thrilled to have you on board as our mentor and help us launch the next evolution of guitar learning.

Warm regards,
Code & Chords
(Jieyang & Sean)

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Jordan Low Jin Yi

Team Name: Despayeeto
Poster, Video, Proposal, Proof of Concept - https://drive.google.com/drive/folders/1-aCqDkdZmnREKoQX3nzxAbzEGd2nfSxN
Jordan Low (Telegram: @BombMoss) Maximum Ng (Telegram: @MNJPeng)

Hi Mr Dai @"Dai Tianle" , we're Jordan and Maximus, and we're Year 1 Computer Science students seeking to build a 3D Action Beat 'em Up game for our Orbital project.

As we've said in our posters, we're very interested in game design and the technology powering the games we play, and we think that there is valuable insight to be gained in exploring underrated genre combinations to push interesting and relatively un-treaded design space and find interesting uses for existing technology and clever solutions to new challenges. Our game, Insatiable, draws inspiration from titans of the genre like Prototype and the Arkham Series, and has the player going around fighting enemies and consuming them to upgrade their powers. We also plan to implement multiplayer functionality and destructible environments, as well as challenge modes among other features in the works. We are able to consider all these scalable features as we plan to develop with a robust backend, with a solid code-base supported by established patterns like state machines and event listeners, as we plan to really push the envelope with exploring the limits of the genre and relatively un-seen genre combinations.

We see that one of your specialties is in fact game-dev, and would love to have you as our mentor to gain insights into the industry techniques and philosophy/mindset that we otherwise would not have exposure to. Maximus and I have been hobbyist game developers for a while, participating in gamejams and other personal projects, but we feel like this is a golden opportunity to truly push our skills outside the limits of amateur gamedev and learn more about it from a larger-scale industry perspective, and we believe that the mentorship from you who has actually worked in the industry would be a perfect fit for us.

We hope that you take the time to consider our proposal, and choose to mentor our team.

Yours Sincerely,
Jordan & Maximus

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Davin Khor Wen Ning

Team Name: Crash Out Engine
Team Members:

Proposal/Poster/Video/Proof of Concept:
https://drive.google.com/drive/folders/1JuCtUqUJulcGB_Fzm5P-cv38yGnMOayB?usp=sharing

Dear Mr Yiyang,

We are Xing Yu and Davin, two Year 1s interested in game development.

Our game is a top-down shooter with an empasis on custom build combos (similar to Noita's wand mechanic), where players experiment with different playstyles in each run. Additionally, the game is set in a procedurally generated open world waiting for the player to explore while battling enemy swarms.

With your experience and interest in game development, we believe that your mentorship will be immensely helpful in balancing the game complexity and mechanics, and help turn our ideas into practical gameplay.

Notably, we've already implemented quite a few core features thus far, you can be assured that there will be ample time in future milestones to readjust and modify the game mechanics, in order to make a cool game.

Please do contact us if our game piques your interest!

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Maverick Lim Qi Xun

Team Name: NUSCuties
Google Drive: https://drive.google.com/drive/u/1/folders/1_9gJwZwJoGlXsU-AFU1PD-CbVX3TPEB3
Team Members: Andrew and Maverick

Dear Mr Dai, we are interested in making a gamified productivity app based off of the Solo Leveling franchise. We are extremely passionate about this app as we believe that it has the potential to make work fun and enjoyable. It has traditional RPG elements like exp, levels, stats and dungeons while still maintaining its core as a productivity app.

We have done some research into your field of work and found that you are interested in teams doing game development. We hope to be able to leverage off of your expertise, gain advice from a senior who is in the industry and at the same time rub off our passion onto you!

If you are interested, do contact us!

Regards,
Andrew and Maverick