[ID-1] Chen Yiyang

Started by Zhao Jin
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Zhao Jin

For more information about @"Chen Yiyang", please refer to https://soc-n.us/orbital25-mentorship (Search for "ID-1")

If you would like to be mentored by him, please add a reply below, with the following details:

Your particulars: Team name + Student name + Contact method (Email and other messaging tools)
Your materials: Proposal + Poster + Video
A personalized message: (e.g., why should the mentor pick your team?)

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Keiran Kam

Team Name: Team One
Team Members:
1) Kavish Sathia @kavishsa kavishwer2301@gmail.com kavishwer@u.nus.edu
2) Keiran Kam @jkqwjkenkjsa keirankam@gmail.com keirankam@u.nus.edu

Materials: https://drive.google.com/drive/folders/1uI9ZG2PaEkjWtFzH5s04V6Y_Q5rX9oW9
Message: Hey Mr Yiyang,

We're developing a multiplayer rogue-lite game that leverages an Entity Component System (ECS) architecture on the backend and features agentic behavior for NPCs. Instead of using prefab multiplayer solutions, we're building our own backend from the ground up. This approach allows us to deepen our understanding of scalable architecture, system design, and the complexities of real-time communication.

Given your expertise and interest in game development, we believe your mentorship would be incredibly valuable as we continue to build and refine our project, especially with regards to game logic and other game development skills.

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Julian Edbert Hartono

Team Name: The Duodes
Team Members:
Julian Edbert Hartono (e1471252@u.nus.edu, 8058 9829, Telegram: Jeilleei
Rayhan Satrio Adi Nurdjaman (rayhan.nurdjaman@u.nus.edu, 9391 6104, Telegram: @satiniize)

Materials : https://drive.google.com/drive/folders/1TxS-_D80w36BiQq49wK2wLIQ1m4w9SY5

Dear Mr. Yiyang @"Chen Yiyang"
We’re Julian and Rayhan, a pair of year 1's who are both interested in game dev, and we would love to have you as our Orbital mentor.

We call ourselves the Duodes, and our current project is a 3D first-person puzzle game that takes conceptual inspiration from portal but with a twist.

Instead of portals, the core mechanic revolves around Electromagnetic theory and engineering - involving concepts such as charges, fields, and circuitry. The player will have to navigate puzzles scattered throughout the various levels, facing obstacles such as Electric fields that push objects away, magnetic fields that make objects spin, and circuitry hooked up to various mechanisms throughout the game. To assist the player navigate these puzzles, the fictional Gauss Chamber corporation provides players with an Electron Gun - a non-lethal device which has the capabilities of charging, picking up, and throwing objects - and a standard issue VISOR, allowing our players to see these electric and magnetic fields. The setting is a light Sci-Fi world where technicians are shrunk to ant-size and sent into malfunctioning electric devices, such as radios, toasters, and toys, to fix them from the inside out.

We saw that you mainly do quant research but also have an interest in game development. What really caught our eye was your interest in mentoring students working on "cool games." Ours is intentionally grounded in fundamentals, not visual noise: every mechanic in Gauss Chamber is based on core physics equations, and we’ve been building the entire interaction system ourselves. The appeal, we hope, is in the elegance of watching real-world equations come to life as gameplay tools.

If that sounds like the kind of project you’d be excited to advise on, we’d be thrilled to learn from your experience.

Looking forward to hearing your thoughts!
Best regards,
Julian Edbert Hartono
Rayhan Satrio Adi Nurdjaman

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Sean Ow Zhan Rong

Hi Mr. Chen!

We’re Jie Yang and Sean — two Year 1 NUS Computer Science students passionate about music and technology, which led us to form Code & Chords. Our project, Guitar Story, is a space-themed, AI-powered guitar learning tool that helps players see music theory in action as they play.

We believe computer science is more than just code — it’s a tool to solve real-world problems. And for us, music isn’t just a hobby — it’s something deeply personal. This project is our way of blending both worlds to create something meaningful, not just for ourselves, but for musicians everywhere.
After struggling with rigid apps and endless YouTube tutorials that offer little real-time feedback, we asked ourselves:

What if learning guitar felt more like a personalised adventure game — complete with missions, live scale overlays, and interactive feedback?

With Guitar Story, users can:
• Detect fretboards in real time using OpenCV + Roboflow
• Overlay dynamic scale patterns and guitar tabs
• Get feedback and tackle progression challenges — one riff at a time

We’re aiming for Artemis level, and we’re looking for a mentor who can help us navigate real-time system design, AI tuning, and user-centred feedback loops. Your expertise in Computer Vision and Game Development would be incredibly valuable in helping us bring this vision to life.

🪐 Explore our mission assets (Poster, Video, Proposal, PoC):
https://drive.google.com/drive/folders/1M-Dlxd4NDmNHpg_SDWQ2UZqrX0xbAhlY

🛰️ Comm Link:
• Jieyang – e1408891@u.nus.edu / Telegram: @jyricong
• Sean – e1399096@u.nus.edu / Telegram: @seanthesheeppp

🚀 Ready for takeoff?
We’d be thrilled to have you on board as our mentor and help us launch the next evolution of guitar learning.

Warm regards,
Code & Chords
(Jieyang & Sean)

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Jordan Low Jin Yi

Team Name: Despayeeto
Poster, Video, Proposal, Proof of Concept - https://drive.google.com/drive/folders/1-aCqDkdZmnREKoQX3nzxAbzEGd2nfSxN
Jordan Low (Telegram: @BombMoss) Maximum Ng (Telegram: @MNJPeng)

Hi Mr Chen @"Chen Yiyang" , we're Jordan and Maximus, and we're Year 1 Computer Science students seeking to build a 3D Action Beat 'em Up game for our Orbital project.

As we've said in our posters, we're very interested in game design and the technology powering the games we play, and we think that there is valuable insight to be gained in exploring underrated genre combinations to push interesting and relatively un-treaded design space and find interesting uses for existing technology and clever solutions to new challenges. Our game, Insatiable, draws inspiration from titans of the genre like Prototype and the Arkham Series, and has the player going around fighting enemies and consuming them to upgrade their powers. We also plan to implement multiplayer functionality and destructible environments, as well as challenge modes among other features in the works. We are able to consider all these scalable features as we plan to develop with a robust backend, with a solid code-base supported by established patterns like state machines and event listeners, as we plan to really push the envelope with exploring the limits of the genre and relatively un-seen genre combinations.

We see that you're interested in mentoring teams looking to do gamedev and are seeking people who are passionate about making cool games. Maximus and I have been hobbyist game developers for a while, participating in occasional gamejams and personal projects, but we've always wanted the opportunity to truly put our all into a big project and stretch the limits of what we can do. As people who play a lot of video games other than just making them, we are practically filled to bursting with ideas we really want to see actualized, and I think the aid of an expert like yourself will be an incredible catalyst to help us manifest our vision into reality. We think we have both the chops and the drive to really put forth what is definitely a "cool" game, and your expertise and mentorship would be invaluable to us as we embark on this quest.

We hope that you take the time to consider our proposal, and choose to mentor our team.

Yours Sincerely,
Jordan & Maximus

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Davin Khor Wen Ning

Team Name: Crash Out Engine
Team Members:
Chow Xing Yu (e1366604@u.nus.edu, Telegram: @ChowXingYu, GitHub: Cxyu629)
Davin Khor Wen Ning (e1366574@u.nus.edu, Telegram: @DavinKhor, GitHub: deltaMinor)

Proposal/Poster/Video/Proof of Concept:
https://drive.google.com/drive/folders/1JuCtUqUJulcGB_Fzm5P-cv38yGnMOayB?usp=sharing

Dear Mr Chen,

We are Xing Yu and Davin, two Year 1s interested in game development.

Our game is a top-down shooter with an empasis on custom build combos (similar to Noita's wand mechanic), where players experiment with different playstyles in each run. Additionally, the game is set in a procedurally generated open world waiting for the player to explore while battling enemy swarms.

With your experience and interest in game development, we believe that your mentorship will be immensely helpful in balancing the game complexity and mechanics, and help turn our ideas into practical gameplay.

Notably, we've already implemented quite a few core features thus far, you can be assured that there will be ample time in future milestones to readjust and modify the game mechanics, in order to make a cool game.

Please do contact us if our game piques your interest!

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Maverick Lim Qi Xun

Team Name: NUSCuties
Google Drive: https://drive.google.com/drive/u/1/folders/1_9gJwZwJoGlXsU-AFU1PD-CbVX3TPEB3
Team Members: Andrew and Maverick

Dear Mr Chen, we are interest in making a gamified productivity app based off of the Solo Leveling franchise. We are extremely passionate about this app as we believe that it has the potential to make work fun and enjoyable. It has traditional RPG elements like exp, levels, stats and dungeons while still maintaining its core as a productivity app.

We have done some research into your field of work and found that you are interested in teams doing game development. We hope to be able to leverage off of your expertise, gain advice from a senior who is in the industry and at the same time rub off our passion onto you!

If you are interested, do contact us!

Regards,
Andrew and Maverick