If you would like to be mentored by him, please add a reply below, with the following details:
Your particulars: Team name + Student name + Contact method (Email and other messaging tools)
Your materials: Proposal + Poster + Video
A personalized message: Why should the mentor pick your team?
Hi Prof, we are embarking on a journey to create a space-themed cooperative rogue-like game for deployment on mobile and PC. While we have each completed multiple gamedev projects to varying degrees of success, this will be our greatest undertaking yet. In order to achieve a relatively complete and playable product we will be dedicating a majority of summer towards making our game a success.
Inspired by the greats such as FTL, Pulsar: Lost Colony & Lovers In a Dangerous Spacetime, we are looking to tap into the underrepresented market of cooperative mobile games. We will be attempting to combine the Roguelike and Coop Chaos Simulator genres, leveraging on our prior experience with P2P multiplayer and 2D games respectively.
Hope you will lend us your gamedev experience and expertise in the industry to make our project a reality!
We are a team working on a pixel art interactive visual novel that tells the story of a college student doing a game development project. Our game consists of non-linear gameplay, and the game’s plotline is influenced by the decisions that the player makes.
The main idea of our game is that even though we may regret the decisions we made in the past it is also these choices that made us who we are today. We want the players to be able to understand the message that we want to convey through playing our game as well as developing one of their own inside our game. This idea originates from the interactive movie Black Mirror: Bandersnatch. We have also played several games with a similar concept, such as Life is Strange, Detroit: Become Human, Emily is Away and Needy Streamer Overdose. These games inspire us for some of the features that we are going to make.
Your interest in game design and interactive storytelling aligns with our project's idea so we believe that your guidance will be strongly relevant to the development of our game. We genuinely hope that we can have this opportunity to learn from you so please do consider our team.
Feel free to contact any of us and we look forward to hearing from you. Thank you!
As a game-loving duo, we have decided to use this opportunity to write a love letter to games by realizing our visions for what an ideal game would be. We believe that the core of any memorable game lies in its interactive gameplay, where the player is given ample opportunity to engage with the world around them. We believe that your experience in game development and storytelling will give us the necessary guidance to design a product that we will be proud of.
While the gameplay is important and a large focus of ours, we are also adamant on designing menu and selection interfaces that are not only user-friendly but has low-friction and are satisfying to use. Undoubtedly, your expertise and guidance in UX would greatly benefit us in both the design and especially the user testing of our game.
Thank you for reading thus far and considering us. We truly hope to be working with you in the future!!! (-:
Hi prof!
We are Team JavaBean. What we are doing for this Summer is to create a pixel perfect, Open-World RPG Style Game that utilises NoSQL Cloud database - Firebase for a virtual trading platform. Throughout last semester, we have been incessantly brainstorming our lore and what the game would be like, I hope our proposal would pique your interest in mentoring our team.
We are highly driven by our ambition to bring what we could've only dreamed of a few months ago into reality. We wanted to share with the world our story in a beautiful package in the form of a game:
Even though we only have 2.5 months, we would like to work on an area that is the trending the most in the tech community - blockchain, so that we can better understand how these things work. This is why we are challenging ourselves by ambitiously infusing NFT with all the in-game assets! Despite our previous experiences in creating other projects, we are still 2 Y1 CS students, thus we lacked the direction in adhering to and implementing good software engineering skills and principles, especially in the testing department. We are also not well-versed in UI/UX design. This is why we look forward to your guidance in helping our team to reach our potential and to make this game a success!
Hi Prof Alex! We’re looking forward to creating an isometric tile based game, inspired by many games such as the classic Final Fantasy Tactics, as well as recently turn based strategy games like X-Com and our aesthetics are inspired by games such as Arknights.
We read that you like interactive storytelling and art games, which fits Ex Materia's theme of being narratively driven. We understand you’re a supervisor to GDG and would really like to seek your input on the improvements to be made to our project, such as combat system design layout, UI design and software development practices.
The full story of our game can be read here, https://tinyurl.com/story-orbital. This is only a draft and we are open to adapting the narrative. We look forward to working with you :)